Now that
Mega Man 11 is right around the
corner, I think it’s a good time for me to talk about the series. Mega Man is my favorite game franchise,
and I especially like what’s known as the “Classic Series,” which consists of
the games starring the original Mega Man character. These tend to be the
simpler games, as opposed to the “X Series,” “ZX Series,” “XXX Series,” and “Battle
Network Series,” all of which deviated from the original formula in some way.
But right
now, let’s focus on the Classic games, since Mega Man 11 belongs to the Classic Series. Here’s my list, in no
particular order, of the 10 best Classic Mega Man games so far! Keep in mind
that this is just my opinion, and you’re free to disagree with me of course.
Also remember that I won’t be including Mega
Man 11, as it’s not out yet. That would be silly.
The very
first is still one of the best. This NES game introduced the character and
formula. It was a bit rough around the edges, but it’s a fun time, even if you’re
just curious where Capcom’s one-time mascot got started.
#2: Mega Man 2
(1989)
Second verse, mostly the same as the first. Mega Man 2 featured eight robot masters
instead of Mega Man’s six. Eight
would become the standard for the rest of time. Aside from that, the gameplay
is a more polished update to the original, and many of its ideas build on the ideas that one had. Basically, it's more Mega Man, but that's fine.
#3: Mega Man 3
(1990)
This one tried to change things up, and overall it worked.
Mega Man can slide under obstacles and enemies, and that ability was introduced
here. As a result of the game being rushed, it feels a bit off, but the many
new ideas help to make up for that. Plus, this one introduced Proto Man, one of
the most recognizable characters in the whole franchise.
#4: Mega Man 4 (1992)
Mega Man 4 was the
first to try telling a real story. Plot’s never been the focus of these games,
but that was especially true for the original trilogy. This one also introduced
Mega Man’s charge shot ability, which allows him to charge a shot. It wasn’t
implemented well in the Classic Series, in my opinion, and it’s one of my least
favorite additions, but it’s still noteworthy.
#5: Mega Man 5 (1992)
The fifth game gets a lot of hate for not being very
creative, but personally it’s one of my favorites for… how creative it is. Do
people actually remember these games? Are we talking about the same one?
#6: Mega Man 6
(1994)
Releasing the sixth game in a dying franchise on the NES
near the end of the SNES’ life cycle was a brilliant marketing move on Capcom’s
part. Both popularity and sales skyrocketed the moment everyone saw how much of
a challenge Mega Man 6 was even for
true, die hard veterans of the series. I won’t spoil it, but they really took
the plot in a shocking direction, too.
#7: Mega Man 7 (1995)
Mega Man’s jump (and shoot) to 16-bit hardware was almost as
successful as Pac-Man’s. With vibrant new colors, a grimdark new rival
character, and cameos from, like, everyone, Mega
Man 7 was an instant classic. Capcom could do no wrong.
#8: Mega Man 8 (Who
cares?)
I hate this game.
#9: Mega Man 9
(2008)
Over ten years after the last Classic Series game, an indie developer
originally formed by former Capcom employees called Inti Creates made a new
one. In an attempt to be Mega Man 2,
it stripped Mega Man of every ability except jumping and shooting. Still one of
the best.
#10: Mega Man 10
(A long fuckin’ time ago)
It’s more Mega Man 9.
Might as well be an expansion, except those don’t really happen anymore. I don't know why this exists.
#11: Mega Man 11 (Tuesday)
I lied. Mega Man 11
is the best Mega Man game. Fight me.
And there
you have it! That’s what I’m supposed to say at the end of one of these, right?
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